So, please indulge me in looking at another picture post. This time, I'll show you the foot-slogging half of my painted Space Wolves. Also, I tried to do some more interesting formating with the text and images last week and it didn't work out. I will not be trying the same this week.

Grey Hunters are the core of any solid Space Wolves army and I've spent quite a lot of time building and painting them. I've finished painting 20 so far and plan to do at least another 10. Here's a number of photos of the ones I've painted so far. Since taking the photos, all the models have been based with the same sand and stones mixture.

The Wolf Standards are not magnetized but they are set on pegs so I can remove them for storage and to indicate when they have been used. Now if only I could remember to re-roll my 1s when using them...


To show which Grey Hunters were afflicted with the Curse of Wulfen, I painted facial tattoos in read and gave them wolf skull shoulder guards instead of the squad markings.

I finally settled on the Great Company symbol for my army, which was the personal heraldry of Russ. While painting it freehand doesn't create a perfectly uniform look, I draws a lot of attention.

To lead the Grey Hunters (and other squads) I've build and painted a number of Wolf Guard veterans. These were the first two finished. I'm currently working on several more with a variety of armaments.

Wolf Scouts are experts at operating behind enemy lines and destroying parking lots full of vehicles. They have been an invaluable asset on the table. This is the first of two squads; the second is still unpainted. I have since converted the bolter into a melta to make the squad even more effective.

While missile launcher Long Fangs have become a staple of most Space Wolf forces, I prefer to use a mix of weapons. That being said, I have another two missile launchers in progress with the intention of running 3 missile launchers with 2 heavy bolters or lascannons depending on the points value and/or my opponent.
I've made a number of minor conversions in an attempt to make the weapons more Space Wolf-y.


Finally, to lead my army, I've painted a Wolf Lord/Wolf Guard Battle Leader and one of the ubiquitous Rune Priests. The WGBL is fully magnetized so I can swap the weapons load-out as needed. I'm and currently working on finishing up some of the options and will post all of them at some time in the future.

The Rune Priest is pretty much the standard model, though I have swapped the totally unnecessary plasma pistol for a bolt pistol. Seriously, if your shooting with a pistol instead of using a psychic shooting attack, you're doing something wrong.
At the moment, I have quite a lot on my painting table or in the queue to be painted. My current project is a unit of Wolf Guard Terminators kitted out for close combat with magnetized options along with a Wolf Lord in terminator armour. I also have another unit of scouts (though they're still headless); I hope to make them a bit more wolf-y than the fist group. As I said before, I'm going to paint another 5-10 Grey Hunters to fill out my troops and 2 more missile launchers.
After finishing those models, I have a converted Wolf Priest to finish along with a unit of Blood Claws (which will be fielded as counts-as Grey Hunters). I have two Wolf Guard with power fists and multi-meltas to lead my scouts in the works as well. Early next month, I hope to fill out my motor-pool with a Vindicator and a third Rhino/Razorback (I plan to use the Whirlwind kit so I can use the missile-platform in combat patrol games). My hope is to have all of this finished by the end of the summer, hopefully just in time for a new wave of Space Wolf models (I'm holding out for plastic Thunderwolf Cavalry).